Counter Engine is currently being developed by EA Tiburon. Development of the Counter Engine began in early 2009, shortly after Counter Technologies was founded - December 17th 2008. Funding for further development of the Counter Engine was privately funded through independent investors. The Counter Engine has been in development for the past 4 years until EA bought out Counter Technologies and its trademark, the Counter Engine. Development since then has switched from Counter Tech. to EA DICE to EA Tiburon. The Counter Engine has come a long way since it's development takeover. The Counter Engine is now under development by Freefall Interactive following their breakup from former publisher, Electronic Arts. After a prolonged court case, FI earned the reins to their beloved game engine.
|Developer: Freefall Interactive, EA Tiburon (former), Counter Technologies (former)|
|Games: Burnt Skies, Burnt Skies II, Red Faction: Redemption, Origins, Ruthless|
|Development Cost: $34 million (former), $16 million (additional): $50 million (total cost)|
After a protest about development of the Counter Engine, on behalf of EA Digital Illusions CE, Electronic Arts were forced to let DICE develop the Frostbite engine instead of the Counter Engine. Alternatively, EA Tiburon were assigned to develop the Counter Engine.
After FI's breakup from EA, the engine is now in constant simultaneous development by Freefall Interactive.
Games using Counter EngineEdit
|Game||Counter 1.0||Counter 1.5||Counter 2.0||Counter 2.5||Counter 3.0|
|Red Faction: Redemption||No||Yes||No||No||No|
|Origins||No||Yes (8th-generation consoles)||
Yes (64-bit only)
|Ruthless||No||Yes (Demo version for 8th-gen)||Yes (PC and 9th-generation*)||No||No|
|Burnt Skies: Moirai||No||Yes (Handheld devices*)||Yes (PC and 9th-generation)||No||No|
|Burnt Skies II||No||No||No||Yes (...)||Yes (...)|